
These tasks benefit significantly from the use of a hunting knife. The menu will provide three new options: skinning, butchering, and harvesting. Now that the animal is prepared, the player can activate it again. The character will lean down and perform the work, and some time will be auto-waited in order to simulate the time spent preparing the carcass.

In order to take advantage of Hunterborn’s changes, the player should select ‘field dress’. It allows you to access the animal in the traditional manner we discussed earlier. The inventory option is available in order to ensure compatibility with vanilla quests and other mods. The menu gives you the option to either field dress the animal or open its inventory. When the mod is enabled, you will receive a menu upon activating an animal carcass. Hunterborn’s interface is direct and clear. He continues to provide support and answer questions, though, so don’t consider the mod abandoned. He states that it has become something much greater than his original vision. Unuroboros has currently ceased development on the mod, considering it feature complete. It is designed and written by unuroboros, and it can be found on the Skyrim Nexus. Hunterborn is a mod designed to address the animal looting system in Skyrim to make it more realistic and more immersive.

It’s not like one can just undo a few buttons and walk away with the animal’s skin. However, obtaining a wolf’s pelt isn’t even remotely the same. Granted, searching someone’s person is easily and accurately simulated by opening an inventory screen. However, it has never made sense to me that the player loots animals in the same manner as people. There are simply so many things to carry, and the loot from fallen enemies is no exception.

Skyrim’s loot system has been the burden of many-a Lydia.
